If not for the exciting gameplay and features offered, then install it for the performance boosts and game fixes. Only older systems should have issues with this feature.Įvery Bridge Commander install should have DS9FX. The Third Era team tried to make sure the performance cost was minimal, and did a good job doing so. The team that created Bridge Plugin and the updated Galaxy and Sovereign sets has to superimpose second models over the stock Galaxy and Sovereign bridge models in order to cover up the badly mapped and modeled sections of the bridge, as modifying the models directly was impossible. The final option at the time of this writing is only applicable to the Galaxy- and Sovereign-class bridges. As any modification of this scope there are some features that can cause slowdowns on older systems, so here's a look on how to get the most out of this mod (please note that you will need Unified Main Menu (UMM) to access these options): It brings the game features that were previously deemed impossible such as map swapping and animated bridge models. Here are some options you can use to get the best performance out of the game with this mod:īridge Plugin is a mod that makes advanced bridge modding possible. Unfortunately, despite the revolutionary quality to the mod, NanoFX 2 is still technically a beta, and as such is quite buggy in some areas and in others it can be a serious drain on Bridge Commander's resources. Today it is part of the foundation of modded BC. Released in 2004, NanoFX 2 brought brilliant explosion effects, planet atmospheres, and plasma trails to Bridge Commander, and made warp travel possible in quickbattle. NanoFX 2.0 beta is without a doubt one of the most revolutionary mods created. My advice is to avoid textures that huge for everyday gaming, unless your system is capable of handling them. 2048 textures, although capable of adding a brilliant level of detail to the game, are simply a lot for Bridge Commander's game engine to handle, especially with NanoFX 2.0. As for textures, I personally will never go past 1024 resolution unless it is a single map (for example LC's Defiant). Bridge Commander's game engine can handle polygons a lot easier than textures, but it is still a good idea to keep the count in the 5000-13,000 range. We live in a time where 30,000+ polygon models are possible and 2048 pixel resolution textures are quickly becoming the norm. These are the biggest slowdowns of Bridge Commander today. Please consult your GPU manufacturer for all the necessary information. If you are on a computer with integrated graphics of 256mb or lower, you'll want to turn off the T&L option.Īdditionally you should make sure that your graphics card is up to date with all the latest drivers and configured for optimum performance. Older computers may want to turn them off completely.Ħ. If you would like details on what these functions are, please consult that manual.Ģ. The following steps are listed in the original "Bridge Commander" manual that came with your game. By taking the following steps, you can minimize performance problems and keep your Bridge Commander install running at optimal speeds. Although Bridge Commander has some of the best quality mods available for any Star Trek game, the antiquated game engine (which we are currently unable to update for legal reasons) has made performance an issue.
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